AI Insights · Timothy · September 2021
Top 5 Real-Time Strategy Apps on iOS in Belgium: Q3 2021 Performance
Discover the performance trends of the top 5 real-time strategy apps on iOS in Belgium during Q3 2021, including insights on downloads, revenue, and active users.
Throughout the third quarter of 2021, the top 5 real-time strategy apps on iOS in Belgium exhibited a range of performance trends in terms of weekly downloads, revenue, and active users. Here, we break down the key metrics for each app, providing insights into their market performance.
Clash Royale from Supercell showed notable revenue fluctuations, starting at around $17.9K at the end of June and peaking at approximately $29.9K in early September. Weekly downloads remained relatively stable, averaging around 2.4K. Active users saw a decline from 143.4K at the end of June to 115.1K by late July, but recovered to 137.1K by the end of September.
Art of War: Legions by Fastone Games experienced a peak in weekly revenue of about $8.2K in early August, followed by a gradual decline to just over $1K by the end of September. Weekly downloads fluctuated, with notable peaks and troughs, ending the quarter with 410 downloads. Active users remained relatively stable, ranging between 1.5K and 2.1K throughout the quarter.
Might & Magic: Era of Chaos, published by Ubisoft, showed modest revenue trends, peaking at $2.1K in late August and dropping to $933 by the end of September. Downloads were minimal, with occasional peaks, the highest being 92 downloads in late August. Active users showed a slight increase from 131 in late June to 166 in mid-September, ending the quarter at 151.
Infinite Galaxy by Hong Kong Ke Mo software Co., Limited displayed a varied revenue pattern with a peak of $1.8K in early August and a subsequent decline to $445 by the end of September. Weekly downloads were generally low, with a significant peak of 146 downloads in early August. Active users increased steadily from 139 in late June to 202 by the end of September.
TFT: Teamfight Tactics from Riot Games showed a revenue peak of $1.5K in early August, followed by a decline to $127 by the end of September. Downloads were relatively low, with the highest being 129 downloads in mid-July. Active users remained consistent, averaging around 2.4K throughout the quarter.
These insights are based on data from Sensor Tower, which provides a comprehensive view of app performance. For more detailed information, visit Sensor Tower's platform.